Hodges' Model: Welcome to the QUAD: A model, HTML5, games, the normal and the pathological

Hodges' model is a conceptual framework to support reflection and critical thinking. Situated, the model can help integrate all disciplines (academic and professional). Amid news items, are posts that illustrate the scope and application of the model. A bibliography and A4 template are provided in the sidebar. Welcome to the QUAD ...

Wednesday, October 31, 2012

A model, HTML5, games, the normal and the pathological



In the UK the powers that be finally recognise the need to introduce children to computer programming. Our future economic viability depends on no less. So many children are too locked into playing games to consider how games are created. New developments including the Raspberry Pi should help change this.

Here's a possible book intro....
While this book is considered an introduction to building HTML5 care applications with Hodges' model a conceptual framework, it is also intended to be a companion guide to help get you started making, and more importantly, finishing your care applications.
Now I'm not seriously proposing that a care application could be written in HTML5 (am I?). In trying to encourage a teen game player to try game programming, I came across a sentence in Jesse Freeman's short book Introducing HTML5 Game Development which I've revamped above.

The book is about Impact (not open source), a javascript framework. Skimming through the text's potential as a present, you appreciate the potential of games and simulations in health care.

In health care we talk about levels of care. In Impact there is Weltmeister a level editor.

The reader is also encouraged:
"Think of the canvas as an image, that we can bitmap data into." p.8.
There are maps: background and collision. There are Classes, Person is an inevitable example. Admittedly there is also a zombie, but then one of the domains of Hodges' model is frequently described as being populated by zombies (well, look at their movement and the fact that they are non-living).

There's talk of a GDD - a game design document. There is a need for a high concept, plus an asset pipeline, and if the design includes complex levels the likely need for a background, middle ground and foreground. If Life is about sprites running ragged around levels of game play, Death is in there too.

Additional link: Normal and Pathological