Hodges' Model: Welcome to the QUAD: Book: LEARNING IN VIRTUAL WORLDS: RESEARCH AND APPLICATIONS

Hodges' model is a conceptual framework to support reflection and critical thinking. Situated, the model can help integrate all disciplines (academic and professional). Amid news items, are posts that illustrate the scope and application of the model. A bibliography and A4 template are provided in the sidebar. Welcome to the QUAD ...

Thursday, April 14, 2016

Book: LEARNING IN VIRTUAL WORLDS: RESEARCH AND APPLICATIONS

Announcing the release of:

LEARNING IN VIRTUAL WORLDS: RESEARCH AND APPLICATIONS

Edited by:
Sue Gregory, University of New England, Australia,
Mark J.W. Lee, Charles Sturt University, Australia,
Barney Dalgarno, Charles Sturt University, Australia, and
Belinda Tynan, The Open University, UK

With a Foreword by Chris Dede, Harvard University, USA

Part of the "Issues in Distance Education" series
(Series Editor: Terry Anderson, Athabasca University, Canada)

Published by Athabasca University Press as an open-access publication—
Free PDF download available at: http://www.aupress.ca/index.php/books/120254
Also available for purchase in Paperback and ePub formats

*** Description ***

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.

In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

*** For More Information ***

A flyer containing further details about the book, including a copy of the Table of Contents, is attached. The full text of the entire book and of individual chapters can be downloaded for free in PDF format at http://www.aupress.ca/index.php/books/120254 . The PDF and ePub versions can also be purchased from this site.
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