'Emperor' - Aphasia
'Physical Reality' | |
Social Reality | 'Political Reality'?! |
See also:
Mammary Mountain
Impulse
Faber, T. Lessons in empathy, Life&Arts, FT Weekend, October 5-6, 2024, p.13.
Hodges' model is a conceptual framework to support reflection and critical thinking. Situated, the model can help integrate all disciplines (academic and professional). Amid news items, are posts that illustrate the scope and application of the model. A bibliography and A4 template are provided in the sidebar. Welcome to the QUAD ...
'Physical Reality' | |
Social Reality | 'Political Reality'?! |
See also:
Mammary Mountain
Impulse
Faber, T. Lessons in empathy, Life&Arts, FT Weekend, October 5-6, 2024, p.13.
Posted by Peter Jones at 7:14 pm | PERMALINK
Labels: aphasia , arts , awareness , communication , empathy , experience , film , FT , health , intervention , language , media , medicine , mind , narrative , relationships , subjective , symbols , virtual reality
A gifted copy of the NYT has already paid a dividend providing a post. There's another reporting the launch of Apple's $3,500 Vision Pro.
Through Chen's tech report we learn, or are reminded that "Google, Meta, Snap, Samsung and Sony" and other companies, have been trying to create VR headsets as an experience for over the past 12 years. Familiar barriers to entry (for all) still make themselves known: physical - weight, energy - battery, purpose - getting tasks done, the graphics - 'tech', hence the market key - of cost. It is integrating these that might also be termed 'maturity' - the time is, finally right. The term has always been somewhat unfortunate but where is the killer-app?
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| Jurassic World: Aftermath. Credit: Coatsink |
Chen's trials of VR headsets old and new includes what seems the ubiquitous dinosaur app.
I can relate to the 'dinosaur' moniker, given the veritable dinosaur represented by models of care and nursing theory; and yes that one, the dinosaur riding the bike to a new (health) career in 1977.
Apple bills this launch as the start of:
"'spatial computing,' which blends data with the physical world to make our lives better."
In a way, this oft-repeated situation can be summed up as socio-technical reality, travelling through various iterations until capability and maturity of technology come of age.
Now it's not just hi-res graphics, it is video quality imagery. Recalling an interface in my first HTML editor, I wonder if there is an opportunity being missed?
Unpicking Apples' 'spatial computing' which in short = data + physical world + lives better (purposes) tech is persistently predictable in going for the commercial jugular. Perhaps there is an intermediate step which software developers have sought to leverage over many years.
'Data' here, means care concepts, or as the context dictates. Hodges' model as a data, information, knowledge, educational (e.g., case study) portal.
Given a specific context what concepts might we 'find' at a,b,c and d below; and elsewhere in the model? How do we characterise the 'individual', the group? While in a virtual (and conceptual / threshold space: Hodges' model!) this might, encountered as text be a less virtiginous and tiring experience*? Hodges' model is an ideal fit in fact - well a candidate space at least.
Consider how far, since the early 2000s and 2012 (not to mention 1991) technology (hard and soft) has come in terms of language understanding and AI - ChatGPT. Hodges' model can leverage this in the first instance. As a template Hodges' model is a proverbial virtual lab - a potential situated corpus - also awaiting its dinosaur.
a) concepts critical thinking reflection model, modelling | b) space 3D - graphics representation health / nurse theory models of care |
| patient/carer engagement metric for: self care integrated care person-centred care integrated care c) | open source/commercial apps outcomes prevention sustainable health care determinants of health d) |
https://web.archive.org/web/20091205090804/http://www.p-jones.demon.co.uk/Introvrn.htmThe above is included in the fourth row of the SCIENCES collection of links at:
https://web.archive.org/web/20100327172004/http://www.p-jones.demon.co.uk/linksTwo.htm
Posted by Peter Jones at 5:38 pm | PERMALINK
Labels: AI , Apple , applications , chatGPT , data , devices , Google , history , Hodges' model , innovation , interface , media , Microsoft , nursing theory , purpose , socio-technical , spatial computing , tech , virtual reality , VR
c/o Digital Health:
"The NHS is to trial the use of smart goggles that will be worn by community nurses on home visits in order to free up time with patients.
Providing that the patient consents, the virtual reality style headset can transcribe the appointment directly to electronic records, reducing time-consuming admin for nurses.
Staff will have the ability to share live footage directly with hospital colleagues to get a second opinion, avoiding the need for further appointments or hospital admission."
Read more at Digital Health ...
My source:
Eleanor Hayward, Smart goggles give nurses advice during home visits, The Times, 20th August 2022, p.16.
Posted by Peter Jones at 10:43 pm | PERMALINK
Labels: augmented reality , community care , consent , decision support , devices , digital health , district nurses , health visitors , home care , mental health , patients , prevention , records , technology , virtual reality , vision
"Join us on Thursday, June 16, 2022 from 12-1p PT / 3-4p ET for a virtual tour of The Healing Project’s brand new digital archive! We’ll discuss what the art, stories, and realities of incarcerated people in the US mean for health professionals’ work to advance health equity in the context of historical and contemporary social justice movements."
(mental) health equity* |
(physical) health equity* |
| arts social justice history social health equity^ healing communities |
incarcerated people detention police health workers political health equity^ |
*individual (lived) experience
^collectively experienced (and also 'lived')
Where does violence sit, stand, shout, strike, stun ... in h2cm?
My source:
Spiritof1848 Listserv WWW.SPIRITOF1848.ORG #Spiritof1848
Posted by Peter Jones at 5:54 pm | PERMALINK
Labels: activism , archive , arts , collective , digital humanities , equity , event , health , health workers , history , Hodges' model , individual , police , prison , prisoners , public health , social justice , violence , virtual reality
|
meta^ |
care |
Care |
Meta* |
^ meta: parity of esteem in care - mental life and well-being
* © 2021 Meta
Hodges' Health Career - Care Domains - Model = 'meta-care'.
Posted by Peter Jones at 3:35 pm | PERMALINK
Labels: business , cognition , copyright , epistemology , experience , Hodges' model , holistic bandwidth , pantology , policy , reflection , safeguarding , safety , socio-technical , sociotechnical , technology , thought , virtual reality
Hi all,
Hope you’re keeping well.
I’m working with the South-West AHSN to put on a Future of Care distinguished address in January featuring Health Futurist Dr. Shafi Ahmed talking about how VR and other technologies will impact the future of NHS service delivery; it should get Universities thinking about how our teaching and learning needs to develop. I’m hoping it will be a really inspiring event for colleagues as well as our students at the University.
It will be an online as well as on campus event, although given the way Omicron is going could well be just online.
The event is planned for Thursday January 20th 2022, 7-8pm.
I wondered if it would be possible to promote this within your organisations for colleagues to sign up to if interested.
The flyer is available online here > https://pub.lucidpress.com/future-of-care-event/
Best wishes
Rob
Rob Blagden
Director of Libraries, Technology and Information
University of Gloucestershire
FW103, Fullwood House
The Park, Cheltenham
GL50 2RH
Email: rblagden AT glos.ac.uk
My source: NHS-HE-FORUM list
Posted by Peter Jones at 6:23 pm | PERMALINK
Labels: #TEL , academia , augmented reality , bioinformatics , care , digital health , event , future , human-machine , human-robot interaction , learning , medicine , operations , surgery , teaching , technology , virtual reality
|
VIRTUAL REALITY |
|
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Source: Flyer from Salford - Early Intervention Team, Sept-Dec 2020 (Great team too!).
VR on archived site 1998-2015:
https://web.archive.org/web/20110903071731/http://www.p-jones.demon.co.uk/linksTwo.htm
https://web.archive.org/web/20110727043926/http://www.p-jones.demon.co.uk/Introvrn.htm
Posted by Peter Jones at 10:57 pm | PERMALINK
Labels: anxiety , fear , individual , lived experience , mental illness , psychology , psychosis , quality of life , rehearsal , research , simulation , study , therapy , treatment , virtual reality , withdrawal
Dear INHWE Members,
Posted by Peter Jones at 6:36 pm | PERMALINK
Labels: COVID-19 , education , EU , experience , health , healthcare , interprofessional , leadership , learning , managers , outcomes , policy , research , students , survey , teaching , tools , training , virtual reality , workforce
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| ERCIM News 120 |
Peter Kunz ERCIM Office 2004, Route des Lucioles BP93 F-06902 Sophia Antipolis Cedex https://www.ercim.eu ----------------------------- @ercim_news http://twitter.com/ercim_news join the ERCIM Linkedin Group http://www.linkedin.com/groups/ERCIM-81390
Posted by Peter Jones at 11:18 pm | PERMALINK
Labels: #TEL , blockchain , devices , education , ethics , Europe , journal , learning , life , medicine , modelling , ontology , programming , research , simulation , software , technology , tools , training , virtual reality
Dear ERCIM News Reader,
ERCIM News No. 115 has just been published at https://ercim-news.ercim.eu/

The Special Theme "Digital Twins", coordinated by the guest editors Benjamin Sanderse (CWI) and Edgar Weippl (SBA), features 23 articles illustrating the many facets of this growing scientific field. The special theme contributions give insight in ongoing projects and allow for a glimpse into the future of digital twin technology.
The section Research and Innovation reports on news about research activities and innovative developments from European research institutes.
This issue is also available for download in pdf and ePUB
Thank you for your interest in ERCIM News. Feel free to forward this message to anyone who might be interested.
Next issue:
No. 116 January 2019
Special Theme: "Transparency in Algorithmic Decision Making"
My source:
Peter Kunz
ERCIM Office
2004, Route des Lucioles
BP93
F-06902 Sophia Antipolis Cedex
Of particular interest in this issue:
How will your Digital Twin be born?
In-silico models of human physiology and pathology are aimed at progressing and complementing medicine in several ways. These models can reproduce physiological processes and events on multiple scale levels. The goal of the individual models is to help predict the outcome of a specific disease or to support the decision-making process during treatment. p.18.
[ Plus DSLs, pp. 10-12; SpeechXRays, pp. 49-50. ]
Posted by Peter Jones at 9:10 pm | PERMALINK
Labels: data , digital , digital twins , engineering , EU , individual , IoT , knowledge , knowledge management , medicine , metamodels , models , networks , patients , physiology , research , robotics , simulation , structures , virtual reality
Posted by Peter Jones at 8:40 pm | PERMALINK
Labels: awareness , consciousness , drugs , experience , hallucinations , interpretation , neuropsychology , papers , perception , psychosis , reality , research , stimulus , understanding , virtual reality , vision
| Perception Stimuli Concentration - 'Noise' - Attention Safety - Salience - Space Anxiety - Disposition - Mood Sense-making Models of Communication TOO MUCH - information - TOO LITTLE "How much do you have?" | |
| Activism Policy Employment Awareness Employer Engagement Equality Inclusion |
Posted by Peter Jones at 2:16 pm | PERMALINK
Labels: activism , autism , awareness , BBC , digital , engagement , Hodges' model , information , noise , perception , policy , public understanding , salience , sense making , senses , stress , support , video , virtual reality , work
Posted by Peter Jones at 11:43 pm | PERMALINK
Labels: 3D , applications , book , distance learning , education , experience , interaction , learning , media , open access , research , Second Life , simulation , students , teaching , technology enhanced learning , tools , virtual reality
Dear ERCIM News Reader,
ERCIM News No. 102 has just been published at http://ercim-news.ercim.eu/en102
Special Theme: "Trustworthy Systems of Systems"
Guest editors: Poul Heegaard, NTNU and Erwin Schoitsch, Austrian Institute of Technology
http://ercim-news.ercim.eu/en102/special
Keynote by Werner Steinhögl, Programme Officer at the European Commission, Components and Systems, Directorate General CONNECT: "Trustworthy Systems of Systems – A Prerequisite for the Digitalization of Industry"
http://ercim-news.ercim.eu/en102/keynote
Invited contribution by Andreas Wild, Executive Director of the ECSEL Joint Undertaking: "ECSEL JU Launches Research and Innovation Actions Strengthening European Competitiveness"
http://ercim-news.ercim.eu/en102/special/ecsel-ju-launches-research-and-innovation-actions-strengthening-european-competitiveness
This issue is also available for download in pdf and ebpub
Next issue: No. 103, October 2015 - Special Theme: "Augmented Reality"
(see Call for articles at http://ercim-news.ercim.eu/call)
Thank you for your interest in ERCIM News. Feel free to forward this message to others who might be interested.
Best regards,
Peter Kunz
ERCIM News central editor
Posted by Peter Jones at 11:55 pm | PERMALINK
Labels: augmented reality , big data , care , data , dissemination , EU , industry , innovation , integrated , media , modelling , networks , privacy , research , safety , security , systems , technology , trust , virtual reality
From ISPR - my source:
http://ispr.info/2014/01/27/race-yourself-for-google-glass-transforms-exercise/?utm_source=rss&utm_medium=rss&utm_campaign=race-yourself-for-google-glass-transforms-exercise
Get Fit This Year by Fleeing From Augmented Reality Zombies: Race Yourself Transforms Exercise Into a Game on Google Glass
Race Yourself is a New Fitness Startup for Google Glass, Aiming to
Turn Exercise Into a Game. By Racing Against a Virtual Projection of
Yourself, Attaining Personal Bests, and Burning Calories, You Can Unlock
New Game Modes Such as Running Away from Giant Rolling Boulders. Race
Yourself has Already Raised £200,000 from Investors Lead by DN Capital,
and is Now Launching a Crowd-Funding Campaign Via Their Website, www.raceyourself.com on the 8th January. ...
Am I dreaming?
| technology virtual reality physical health |
| Dreams of Peace |
Posted by Peter Jones at 10:54 pm | PERMALINK
Labels: activity , applications , commercial , devices , exercise , Google , health promotion , m-health , nutrition , physical health , quantified self , self , self-care , socio-technical , technology , virtual reality , well-being
A study in the British Journal of Psychiatry has reported symptom reductions among patients hearing voices, who developed computerised 'avatars' of the voices and then engaged in dialogue with them. When compared with treatment as usual during a randomised trial, the therapy group showed mean reductions in scores for auditory hallucinations and for the omnipotence and malevolence of the voices. The researchers conclude: 'Patients who are able to sustain a dialogue with their persecutor feel much more in control.'Source:
BJP June 2013, 202:428-433
BBC Radio 4: http://www.bbc.co.uk/news/health-23141916
Posted by Peter Jones at 12:02 am | PERMALINK
Labels: academia , clinical , comms , dialogue , hallucinations , media , mental health , narrative , papers , psychosis , quality of life , recovery , research , schizophrenia , technology , therapy , treatments , UK , virtual reality
I came across this great video created by Francis Biley Bournemouth University through the Martha Rogers list:
Posted by Peter Jones at 12:23 am | PERMALINK
Labels: animation , basic nursing care , careers , debate , dialogue , doctors , education , models of nursing , nurses , nursing care , nursing education , nursing theory , philosophy , reflection , video , virtual reality
My source: DESRIST discussion LinkedIn
Hello DESRIST members.
This is about an interactive design project, and the folks at Citilab are very interested in design research. Check it out if you're interested.
Start with the cubed 2mx2m space, then modify the space/walls as needed to make it experimental and interactive. Spaces will be equipped with electric and internet connections if needed. Citilab will build 6 of these and put them on display in Barcelona. Expolab cubes can have any number of walls, you can design the whole thing as long as it fits in 2mx2m. The Tech Virtual hosts free 3D prototyping space in Second Life for you to build or document your entry ( http://slurl.com/secondlife/The%20Tech%202/160/211/33 ). If you'd prefer to use your own tools that's fine too, just upload your screenshots after creating a project at:Posted by Peter Jones at 11:00 pm | PERMALINK
Labels: academia , arts , cognitive sciences , conceptual spaces , design , EU , informatics , information , innovation , interface , media , public engagement , research , Second Life , technology , virtual reality
I don't ever want to be like 'jam', as that may indicate that one has also become a statistic. In IcT though it's very difficult to spread yourself as completely as you might like. The desire and apparent need to 'multi-webtech' is profound. So it is gratifying (if that's the right word?) when news comes through that the grass is not always greener being an 'early adopter' and in with the in-crowd. For me this missed opportunity and news comes c/o Second Life.
As with the philosophy dialogue there is a virtual effort that dates back to 1991. I realised ages ago that if you are going to build a community dedicated to the compound conceptual space that is Hodges' model then virtual - augmented reality is the space to Be. I have long thought of the model as the ideal portal for a virtual learning environment. So here is news that actually indicates a trend, a shift in the maturity of the web as the established newspaper media also takes stock of traditional journalism, its investment in web content and how to monetise. The latest sign of change is today's news of a possible NewsCorp and Microsoft alliance against Google in The Independent. Here's the Second Life news item:
Subject: [NetBehaviour] Second Life To Remove Free Content From Web Search.
"In a move that continues to shake the Second Life community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal - (formerly at:)
(http://wiki.secondlife.com/wiki/Linden_Lab_Official:Managing_Freebies_on_Xstreet_SL_Roadmap_FAQ);
and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices. The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life, since the in-world search tools are unable to provide information about an object beyond name and location - basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible. While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions. Within 24 hours of the announcement, the feedback thread (https://blogs.secondlife.com/message/38923#38923) has swelled to over 1,000 overwhelmingly negative responses. Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants."
Read on for more details on the brouhaha.
Adding to the controversy are the officially stated justifications in the FAQ
(http://wiki.secondlife.com/wiki/Linden_Lab_Official:Managing_Freebies_on_Xstreet_SL_Roadmap_FAQ),
such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'
Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links.
Found originally on slashdot.org
My source: CI list and marc garrett (FurtherField)
Additional links:
FurtherField
NetBehaviour for networked distributed creativity
Posted by Peter Jones at 5:28 pm | PERMALINK
Labels: arts , change , commerce , content , cost , economics , education , Google , Internet , media , Microsoft , news , nursing , publishing , Second Life , virtual reality
Dying 47-Year-Old Professor Gives Exuberant ‘Last Lecture’
1 hr 44 min 8 sec - 20 Sep 2007
Description:
Randy Pausch Almost all of us have childhood dreams: for example, being an astronaut, or making movies or video games for a living. Sadly, most people don't achieve theirs, and I think that's a shame. I had several specific childhood dreams, and I've actually achieved most of them. More importantly, I have found ways, in particular the creation (with Don Marinelli), of CMU's Entertainment Technology Center (etc.cmu.edu), of helping many young people actually *achieve* their childhood dreams. This talk will discuss how I achieved my childhood dreams (being in zero gravity, designing theme park rides for Disney, and a few others), and will contain realistic advice on how *you* can live your life so that you can make your childhood dreams come true, too.
Thanks Randy. Brilliant an inspirational light! Bless you, your family and all your friends.
PJ
Posted by Peter Jones at 11:31 pm | PERMALINK
Labels: aspiration , awareness , career , death , education , experience , faculty , goals , inspiration , lectures , life , lived experience , opportunity , teaching , video , virtual reality
Born in Liverpool, NW England, UK.
Community Mental Health Nurse NHS, Part-time Lecturer,
Researcher Nursing & Technology Enhanced Learning
Registered Nurse - Mental Health & General
Community Psychiatric Nursing (Cert.) MMU
PG Cert. Ed.
BA(Joint Hons.) Computing and Philosophy - BIHE - Bolton
PG(Dip.) Collaboration on Psychosocial Education [COPE] Univ. Man.
MRES. e-Research and Technology Enhanced Learning, Lancaster Univ.
Live and work in NW England - seeking a global perspective.
The views expressed on W2tQ are entirely my own, unless stated otherwise.
Comments are disabled.
If you would like to get in touch please e-mail me at
h2cmng AT yahoo.co.uk
orcid.org/0000-0002-0192-8965-=<>=-
