Hodges' Model: Welcome to the QUAD: virtual reality

Hodges' model is a conceptual framework to support reflection and critical thinking. Situated, the model can help integrate all disciplines (academic and professional). Amid news items, are posts that illustrate the scope and application of the model. A bibliography and A4 template are provided in the sidebar. Welcome to the QUAD ...

Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Friday, November 15, 2024

'Emperor' - Aphasia

individual
|
INTERPERSONAL : SCIENCES              
humanistic ------------------------------- mechanistic
SOCIOLOGY : POLITICAL   
|
group
'Physical
Reality'

Social Reality

'Political
Reality'?!

See also:
Mammary Mountain

Impulse

Faber, T. Lessons in empathy, Life&Arts, FT Weekend, October 5-6, 2024, p.13.

Sunday, February 11, 2024

Nursing a dinosaur: Or, "Computer on your face? Still not cool" c/o Chen, NYT

A gifted copy of the NYT has already paid a dividend providing a post. There's another reporting the launch of Apple's $3,500 Vision Pro. 

Through Chen's tech report we learn, or are reminded that "Google, Meta, Snap, Samsung and Sony" and other companies, have been trying to create VR headsets as an experience for over the past 12 years. Familiar barriers to entry (for all) still make themselves known: physical - weight, energy - battery, purpose - getting tasks done, the graphics - 'tech', hence the market key - of cost. It is integrating these that might also be termed 'maturity' - the time is, finally right. The term has always been somewhat unfortunate but where is the killer-app?

Jurassic World: Aftermath. Credit: Coatsink

Chen's trials of VR headsets old and new includes what seems the ubiquitous dinosaur app.

I can relate to the 'dinosaur' moniker, given the veritable dinosaur represented by models of care and nursing theory; and yes that one, the dinosaur riding the bike to a new (health) career in 1977.

Apple bills this launch as the start of:

"'spatial computing,' which blends data with the physical world to make our lives better."

In a way, this oft-repeated situation can be summed up as socio-technical reality, travelling through various iterations until capability and maturity of technology come of age. 

Now it's not just hi-res graphics, it is video quality imagery. Recalling an interface in my first HTML editor, I wonder if there is an opportunity being missed?

Unpicking Apples' 'spatial computing' which in short data + physical world + lives better (purposes) tech is persistently predictable in going for the commercial jugular. Perhaps there is an intermediate step which software developers have sought to leverage over many years. 

'Data' here, means care concepts, or as the context dictates. Hodges' model as a data, information, knowledge, educational (e.g., case study) portal. 

Given a specific context what concepts might we 'find' at a,b,c and d below; and elsewhere in the model? How do we characterise the 'individual', the group? While in a virtual (and conceptual / threshold space: Hodges' model!) this might, encountered as text be a less virtiginous and tiring  experience*? Hodges' model is an ideal fit in fact - well a candidate space at least.

Consider how far, since the early 2000s and 2012 (not to mention 1991) technology (hard and soft)  has come in terms of language understanding and AI - ChatGPT. Hodges' model can leverage this in the first instance. As a template Hodges' model is a proverbial virtual lab - a potential situated corpus - also awaiting its dinosaur.

Individual
   |
      INTERPERSONAL    :     SCIENCES               
HUMANISTIC  --------------------------------------  MECHANISTIC      
 SOCIOLOGY  :   POLITICAL 
|
Group
a)

user (sector) purposes

concepts

critical thinking

reflection

model, modelling

b)

space

3D - graphics

representation

health / nurse theory

models  of care

patient/carer engagement

metric for: self care

integrated care

person-centred care

integrated care

c)
open source/commercial apps

outcomes

prevention

sustainable health care

determinants of health

d)


Brian X. Chen, Computer on your face? Still not cool. Tech, The New York Times International Edition, January 30, 2024, p.14.
https://nytimes-en.com/2024/01/25/why-making-face-computers-cool-isnt-easy/

*https://www.msn.com/en-us/news/technology/the-vision-pros-scary-side-effect/ar-BB1i6Hln
(The tech giants will battle it out.)

Images: 
Jurassic World: Aftermath - https://www.nme.com/news/gaming-news/jurassic-world-aftermath-brings-vr-horror-to-the-oculus-quest-this-week-2840584

Fossilized evidence of the dinosaur - as expected from the archive:
https://web.archive.org/web/20091205090804/http://www.p-jones.demon.co.uk/Introvrn.htm

The above is included in the fourth row of the SCIENCES collection of links at:

https://web.archive.org/web/20100327172004/http://www.p-jones.demon.co.uk/linksTwo.htm

Saturday, September 03, 2022

"NHS to pilot smart goggles to free up time for community nurses"

c/o Digital Health:


"The NHS is to trial the use of smart goggles that will be worn by community nurses on home visits in order to free up time with patients.

Providing that the patient consents, the virtual reality style headset can transcribe the appointment directly to electronic records, reducing time-consuming admin for nurses.

Staff will have the ability to share live footage directly with hospital colleagues to get a second opinion, avoiding the need for further appointments or hospital admission."

Read more at Digital Health ...


My source:

Eleanor Hayward, Smart goggles give nurses advice during home visits, The Times, 20th August 2022, p.16.

Friday, May 20, 2022

Join us 6/16 - Virtual tour of The Healing Project's new digital archive

"Join us on Thursday, June 16, 2022 from 12-1p PT / 3-4p ET for a virtual tour of The Healing Project’s brand new digital archive! We’ll discuss what the art, stories, and realities of incarcerated people in the US mean for health professionals’ work to advance health equity in the context of historical and contemporary social justice movements."
 
INDIVIDUAL

|
 INTERPERSONAL    :     SCIENCES               
HUMANISTIC --------------------------------------  MECHANISTIC      
SOCIOLOGY  :   POLITICAL 
|
GROUP

(mental) health equity*


(physical) health equity*

arts
social justice
history
social health equity^
healing communities

incarcerated people
detention
police
health workers
political health equity^


 

*individual (lived) experience

^collectively experienced (and also 'lived')

Where does violence sit, stand, shout, strike, stun ... in h2cm?

My source: 

Spiritof1848 Listserv WWW.SPIRITOF1848.ORG #Spiritof1848

Wednesday, December 22, 2021

meta - Care

Individual
|

INTERPERSONAL : SCIENCES
humanistic ------------------------------------------ mechanistic
SOCIOLOGY : POLITICAL
|
Group
meta^

care


Care

Meta*

 ^ meta: parity of esteem in care - mental life and well-being

* © 2021 Meta

Hodges' Health Career - Care Domains - Model = 'meta-care'.

Friday, December 17, 2021

Event January 2022: How VR and other technologies will impact the future of NHS service delivery

Hi all,

Hope you’re keeping well.

I’m working with the South-West AHSN to put on a Future of Care distinguished address in January featuring Health Futurist Dr. Shafi Ahmed talking about how VR and other technologies will impact the future of NHS service delivery; it should get Universities thinking about how our teaching and learning needs to develop.  I’m hoping it will be a really inspiring event for colleagues as well as our students at the University.

It will be an online as well as on campus event, although given the way Omicron is going could well be just online.

The event is planned for Thursday January 20th 2022, 7-8pm.

I wondered if it would be possible to promote this within your organisations for colleagues to sign up to if interested.

The flyer is available online here > https://pub.lucidpress.com/future-of-care-event/


Best wishes

Rob

Rob Blagden

Director of Libraries, Technology and Information

University of Gloucestershire

FW103, Fullwood House

The Park, Cheltenham

GL50 2RH

Email: rblagden AT glos.ac.uk

My source: NHS-HE-FORUM list

Friday, March 05, 2021

gameChange VR therapy

individual
|
INTERPERSONAL : SCIENCES
humanistic ----------------------------------------------- mechanistic
SOCIOLOGY : POLITICAL
|
group


"The issue is an urgent one: all too often, individuals with psychosis find day-to-day life so anxiety-provoking that they simply withdraw. Everyday tasks — getting on a bus, doing the shopping, speaking to other people — become very challenging. Work and home life suffer. And mental and physical health deteriorate.

Psychological therapy can be very beneficial here. But it needs to be the right kind of therapy. What works best is active coaching in the situations that trouble people, helping patients move beyond their fears. However, this is difficult without a skilled therapist who has the time to get out and about with patients. And patients often find the idea frightening. The result is that a potentially powerful treatment is seldom actually delivered."


VIRTUAL REALITY




Source: Flyer from Salford - Early Intervention Team, Sept-Dec 2020 (Great team too!).

VR on archived site 1998-2015:

https://web.archive.org/web/20110903071731/http://www.p-jones.demon.co.uk/linksTwo.htm 

https://web.archive.org/web/20110727043926/http://www.p-jones.demon.co.uk/Introvrn.htm

Thursday, October 22, 2020

Erasmus+ Survey - Invite

Dear INHWE Members,

We need your help with a research proposal we are submitting soon. If you teach elements of leadership or IPE in your role then we would be delighted if you could spare 3 minutes of your time to complete the following survey: https://inhwe.org/erasmus-survey (Deadline: end of play Tuesday 27th October)

Also, you might be interested to know that we are now producing results (with more to come later this week) for our StoryAidEU project which you can view and download here: https://storyaid.eu/results/

If you would like to know more about our research projects or how to partner with us, feel free to get in touch.

Best wishes,

David

David Smith

Director | www.inhwe.org International Network for Health Workforce Education

 

Friday, January 03, 2020

ERCIM News No. 120 Special theme "Educational Technology"

Dear ERCIM News Reader,

ERCIM News No. 120 has just been published at https://ercim-news.ercim.eu/

ERCIM News 120

This special theme addresses the state of the art in educational technologies, “EdTech”, illustrating the range of scientific fields and challenges faced by the research community when it comes to integrating tools and systems that apply to real-life learning situations.


Guest editors: Vassilis Katsouros (Athena Research and Innovation Centre) and Martin Hachet (Inria)


This issue is also available for download in pdf and ePub.

Thank you for your interest in ERCIM News. Feel free to forward this message to anyone who might be interested.

Next issue:
No. 121, April 2020
Special Theme: The Climate Action: Mathematics, Informatics and Socio-Economics Accelerating the Sustainability Transition
Announcements in this issue:

Follow us on twitter @ercim_news
https://twitter.com/ercim_news
and join the open ERCIM LinkedIn Group http://www.linkedin.com/groups/ERCIM-81390
---------------
Peter Kunz                       
ERCIM Office
2004, Route des Lucioles
BP93
F-06902 Sophia Antipolis Cedex

https://www.ercim.eu  
-----------------------------
@ercim_news
http://twitter.com/ercim_news

join the ERCIM Linkedin Group
http://www.linkedin.com/groups/ERCIM-81390

Saturday, October 27, 2018

ERCIM News No. 115 Special theme "Digital Twins"

Dear ERCIM News Reader,

ERCIM News No. 115 has just been published at https://ercim-news.ercim.eu/

https://ercim-news.ercim.eu/en115/special
The Special Theme "Digital Twins", coordinated by the guest editors Benjamin Sanderse (CWI) and Edgar Weippl (SBA), features 23 articles illustrating the many facets of this growing scientific field. The special theme contributions give insight in ongoing projects and allow for a glimpse into the future of digital twin technology.

The section Research and Innovation reports on news about research activities and innovative developments from European research institutes.


This issue is also available for download in pdf and ePUB


Thank you for your interest in ERCIM News. Feel free to forward this message to anyone who might be interested.

Next issue:
No. 116  January 2019
Special Theme: "Transparency in Algorithmic Decision Making"

My source:
Peter Kunz
ERCIM Office
2004, Route des Lucioles
BP93
F-06902 Sophia Antipolis Cedex

Of particular interest in this issue:

How will your Digital Twin be born?

In-silico models of human physiology and pathology are aimed at progressing and complementing medicine in several ways. These models can reproduce physiological processes and events on multiple scale levels. The goal of the individual models is to help predict the outcome of a specific disease or to support the decision-making process during treatment. p.18.
[ Plus DSLs, pp. 10-12; SpeechXRays, pp. 49-50. ]

Tuesday, November 21, 2017

"Hallucination Machine" = Humanistic insights?

individual
|
INTERPERSONAL : SCIENCES
humanistic --------------------------------------- mechanistic
SOCIOLOGY : POLITICAL
|
group








See also:

Sussex Centre for Consciousness Science

Video source - Wired How scientists are manipulating the mind with VR

[Preprint] The Hallucination Machine: A Deep-Dream VR platform for Studying the Phenomenology of Visual Hallucinations Keisuke Suzuki, Warrick Roseboom, David J. Schwartzman, Anil K. Seth
bioRxiv 213751; doi: https://doi.org/10.1101/213751

My source:
Moody, O. (2017) Trip without the high on Sussex University’s hallucination machine, The Times,  20 November. p.21.

Sunday, November 13, 2016

Too much Information...

individual
|
INTERPERSONAL : SCIENCES
humanistic -------------------------------------------  mechanistic
SOCIOLOGY : POLITICAL
|
group-population
Perception
Stimuli
Concentration - 'Noise' - Attention
Safety - Salience - Space
Anxiety - Disposition - Mood
Sense-making
Models of Communication

TOO MUCH - information - TOO LITTLE
"How much do you have?"
Activism
Policy
Employment
Awareness
Employer Engagement
Equality
Inclusion



My source: Post and image c/o BBC Radio 4 - Digital Human

Thursday, April 14, 2016

Book: LEARNING IN VIRTUAL WORLDS: RESEARCH AND APPLICATIONS

Announcing the release of:

LEARNING IN VIRTUAL WORLDS: RESEARCH AND APPLICATIONS

Edited by:
Sue Gregory, University of New England, Australia,
Mark J.W. Lee, Charles Sturt University, Australia,
Barney Dalgarno, Charles Sturt University, Australia, and
Belinda Tynan, The Open University, UK

With a Foreword by Chris Dede, Harvard University, USA

Part of the "Issues in Distance Education" series
(Series Editor: Terry Anderson, Athabasca University, Canada)

Published by Athabasca University Press as an open-access publication—
Free PDF download available at: http://www.aupress.ca/index.php/books/120254
Also available for purchase in Paperback and ePub formats

*** Description ***

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.

In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

*** For More Information ***

A flyer containing further details about the book, including a copy of the Table of Contents, is attached. The full text of the entire book and of individual chapters can be downloaded for free in PDF format at http://www.aupress.ca/index.php/books/120254 . The PDF and ePub versions can also be purchased from this site.
_______________________________________________
My source:
open-education mailing list [closed?]

Thursday, July 02, 2015

ERCIM News No. 102 Special Theme: "Trustworthy Systems of Systems"

Dear ERCIM News Reader,

ERCIM News No. 102 has just been published at http://ercim-news.ercim.eu/en102

Special Theme: "Trustworthy Systems of Systems"
Guest editors: Poul Heegaard, NTNU and Erwin Schoitsch, Austrian Institute of Technology
http://ercim-news.ercim.eu/en102/special

Keynote by Werner Steinhögl, Programme Officer at the European Commission, Components and Systems, Directorate General CONNECT: "Trustworthy Systems of Systems – A Prerequisite for the Digitalization of Industry"  
http://ercim-news.ercim.eu/en102/keynote

Invited contribution by Andreas Wild, Executive Director of the ECSEL Joint Undertaking: "ECSEL JU Launches Research and Innovation Actions Strengthening European Competitiveness"
http://ercim-news.ercim.eu/en102/special/ecsel-ju-launches-research-and-innovation-actions-strengthening-european-competitiveness

This issue is also available for download in pdf and ebpub    

Next issue: No. 103, October 2015 - Special Theme: "Augmented Reality"
(see Call for articles at http://ercim-news.ercim.eu/call)

Thank you for your interest in ERCIM News. Feel free to forward this message to others who might be interested.

Best regards,
Peter Kunz
ERCIM News central editor

Wednesday, January 29, 2014

Race Yourself for Google Glass transforms exercise

From ISPR - my source:
http://ispr.info/2014/01/27/race-yourself-for-google-glass-transforms-exercise/?utm_source=rss&utm_medium=rss&utm_campaign=race-yourself-for-google-glass-transforms-exercise

Get Fit This Year by Fleeing From Augmented Reality Zombies: Race Yourself Transforms Exercise Into a Game on Google Glass

Race Yourself is a New Fitness Startup for Google Glass, Aiming to Turn Exercise Into a Game.  By Racing Against a Virtual Projection of Yourself, Attaining Personal Bests, and Burning Calories, You Can Unlock New Game Modes Such as Running Away from Giant Rolling Boulders. Race Yourself has Already Raised £200,000 from Investors Lead by DN Capital, and is Now Launching a Crowd-Funding Campaign Via Their Website, www.raceyourself.com on the 8th January.  ...


http://ispr.info/

INTERPERSONAL : SCIENCES
humanistic ------------------------------------------- mechanistic
SOCIOLOGY : POLITICAL

individual
Am I dreaming?

http://ispr.info/2014/01/27/race-yourself-for-google-glass-transforms-exercise/?utm_source=rss&utm_medium=rss&utm_campaign=race-yourself-for-google-glass-transforms-exercise
technology    virtual reality    physical health


Dreams of Peace
group - population

Thursday, July 11, 2013

Computer-based 'avatar' therapy promising for persecutory auditory hallucinations

A study in the British Journal of Psychiatry has reported symptom reductions among patients hearing voices, who developed computerised 'avatars' of the voices and then engaged in dialogue with them. When compared with treatment as usual during a randomised trial, the therapy group showed mean reductions in scores for auditory hallucinations and for the omnipotence and malevolence of the voices. The researchers conclude: 'Patients who are able to sustain a dialogue with their persecutor feel much more in control.'
BJP June 2013, 202:428-433
Source:
http://www.mental-health-forum.co.uk/news-blog.html

In addition see and listen to:

BBC Radio 4: http://www.bbc.co.uk/news/health-23141916

Thursday, October 28, 2010

Fran Biley's video: Students on nursing theory

I came across this great video created by Francis Biley Bournemouth University through the Martha Rogers list:


Quite some time ago I wondered about having dummy - animated heads to carry out a dialogue. It is great to see how e-media forms and tools have developed now.

I have my own thoughts and ideas on nursing, perhaps over time I am drafting them in the bibliography and here on W2tQ?

Additional links:

Nursing theory resources SCIENCES links
Virtual Reality in Nursing: A dialogue from 1991
Nursing Telemachus and Computers: A dialogue from 1995

[The above are no longer available but the dialogues may reappear in an archive.]

Thursday, March 25, 2010

Design an interactive space - 2 meters square - for Expolab project

My source: DESRIST discussion LinkedIn

Hello DESRIST members.

This is about an interactive design project, and the folks at Citilab are very interested in design research. Check it out if you're interested.

Letting you know that Citilab Cornella has an open call for exhibits that explore digital technology for their new project "Expolab". This experiment challenges designers to design 1 or more Expolab cubes with interactives that explore how new digital media and tech affects how we share memories, connect, travel through time and space, work, and experience safety. An opportunity to experiment, and work with the brilliant Expolab team Irene Lapuente, Ramon Sangüesa, and Astrid Lubsen of Citilab.

Start with the cubed 2mx2m space, then modify the space/walls as needed to make it experimental and interactive. Spaces will be equipped with electric and internet connections if needed. Citilab will build 6 of these and put them on display in Barcelona. Expolab cubes can have any number of walls, you can design the whole thing as long as it fits in 2mx2m. The Tech Virtual hosts free 3D prototyping space in Second Life for you to build or document your entry ( http://slurl.com/secondlife/The%20Tech%202/160/211/33 ). If you'd prefer to use your own tools that's fine too, just upload your screenshots after creating a project at:

Looking forward to some new input on this experimental venture! Expolab team comes online for live design reviews Thursdays at 13:00 EST / 10:00 PST / and 18:00 CET (Barcelona). Did I miss anything? Send a note to ...

About Expolab:
"Expolab is a new way to understand exhibitions. It is a laboratory devoted to researching and creating new exhibitions in the area of technology, innovation, science and design, which are the main focus of work at Citilab. Expolab raises the possibility of creating exhibitions with strong citizen participation and contribution from the very beginning of an exhibition, and not just using the audience as providers of feedback once the exhibitions is one. This represents a new challenge within the world of museums and exhibitions.

Tuesday, November 24, 2009

Being all things to all people: and virtually 2nd

I don't ever want to be like 'jam', as that may indicate that one has also become a statistic. In IcT though it's very difficult to spread yourself as completely as you might like. The desire and apparent need to 'multi-webtech' is profound. So it is gratifying (if that's the right word?) when news comes through that the grass is not always greener being an 'early adopter' and in with the in-crowd. For me this missed opportunity and news comes c/o Second Life.

As with the philosophy dialogue there is a virtual effort that dates back to 1991. I realised ages ago that if you are going to build a community dedicated to the compound conceptual space that is Hodges' model then virtual - augmented reality is the space to Be. I have long thought of the model as the ideal portal for a virtual learning environment. So here is news that actually indicates a trend, a shift in the maturity of the web as the established newspaper media also takes stock of traditional journalism, its investment in web content and how to monetise. The latest sign of change is today's news of a possible NewsCorp and Microsoft alliance against Google in The Independent. Here's the Second Life news item:

Subject: [NetBehaviour] Second Life To Remove Free Content From Web Search.

"In a move that continues to shake the Second Life community of content creators, merchants, and consumers, Linden Labs has declared that free virtual content will no longer be searchable without listing payments on their website portal - (formerly at:)
(http://wiki.secondlife.com/wiki/Linden_Lab_Official:Managing_Freebies_on_Xstreet_SL_Roadmap_FAQ);
and additional fees will be added with the intention of discouraging content listed for inexpensive selling prices. The move is particularly troubling because the online Web listing service is the de facto search engine for virtual content in Second Life, since the in-world search tools are unable to provide information about an object beyond name and location - basic textual descriptions, pictures, or descriptions of licensing, size, or content-category are not possible. While initially the change was explained as a response to community feedback, the residents involved in this feedback process were revealed to be fewer than 100 in number, primarily larger merchants among a community of millions. Within 24 hours of the announcement, the feedback thread (https://blogs.secondlife.com/message/38923#38923) has swelled to over 1,000 overwhelmingly negative responses. Additionally, in-world protests have erupted throughout the day, and over 20,000 objects have been voluntarily removed from the online store by angered merchants."

Read on for more details on the brouhaha.

Adding to the controversy are the officially stated justifications in the FAQ
(http://wiki.secondlife.com/wiki/Linden_Lab_Official:Managing_Freebies_on_Xstreet_SL_Roadmap_FAQ),
such as 'They [free content listings] hinder the shopping experience because a "sort by price" puts all freebies first,' and the perplexing statement 'They [free listings] garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.'

Various independent virtual content listing sites have been proposed, such as Meta-life.net and Slapt.me, but attempts to post this information on the Second Life forums has been met with aggressive administrative censorship of these links.

Found originally on slashdot.org
My source: CI list and marc garrett (FurtherField)

Additional links:
FurtherField
NetBehaviour for networked distributed creativity

Tuesday, September 25, 2007

Dying 47-Year-Old Professor Gives Exuberant ‘Last Lecture’

Dying 47-Year-Old Professor Gives Exuberant ‘Last Lecture’

1 hr 44 min 8 sec - 20 Sep 2007

Description:
Randy Pausch Almost all of us have childhood dreams: for example, being an astronaut, or making movies or video games for a living. Sadly, most people don't achieve theirs, and I think that's a shame. I had several specific childhood dreams, and I've actually achieved most of them. More importantly, I have found ways, in particular the creation (with Don Marinelli), of CMU's Entertainment Technology Center (etc.cmu.edu), of helping many young people actually *achieve* their childhood dreams. This talk will discuss how I achieved my childhood dreams (being in zero gravity, designing theme park rides for Disney, and a few others), and will contain realistic advice on how *you* can live your life so that you can make your childhood dreams come true, too.


Thanks Randy. Brilliant an inspirational light! Bless you, your family and all your friends.
PJ