[Shortened for length from original post to ubicomp.org]
1. Introduction
Visualizations (diagrams) are produced for people to make sense or interact with them. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures or compelling visual environments to end users. However, the effectiveness of those pictures in conveying embedded information to the users and impact of visual environments on humans have not been fully understood.
This book addresses issues related to design, evaluation and application of visualizations from a human centric perspective. This cutting-edge book is an edited volume whose contributors include experts worldwide, from diverse disciplines including psychologist, artists, engineers and scientists.
Academics, students, engineers and consultants will find this book useful for both research and engineering purposes.
2. Recommended topics include, but are not limited to, the following:
Part I: Introduction and overview
Current status and future challenges of visualization methods
Current status and future challenges of human centric visualizations research
Survey of evaluation methods in visualization
Survey of theories, frameworks, models, heuristics and design principles for visualization
Part II: Theories, models, frameworks, heuristics and design principles for human centric visualization
Theories of visual thinking, diagram perception, cognition and reasoning and their applications
Latest developments toward theories of visualization
Latest development of frameworks, models, heuristics and design principles for visualization
Applications of the theories, frameworks, models, heuristics and design principles
Adaptations and applications of theories from other domains in visualization
Part III: Methodologies for design, development and evaluation of human centric visualization
Approaches and practices of visualization design
Evaluation methods
Measurement metrics
Taxonomies of tasks
Design and evaluation frameworks
Development and validation of methodologies
Application of methodologies
Lessons learned and experience obtained in developing and applying methodologies
Part IV: Case studies of human centric visualization
Human factors (e.g., memory, cognitive ability, gender, individual differences)
Visual perception and cognition
Visual analytics
Social, cultural aspects of visualization
Implications of new technologies (e.g., displays, new media) on humans
User experience
Implications of interactive methods on humans
Implications of new visualizations on humans
Roles of human in collaborative visualization
Use of visualizations for decision making, learning, business, software engineering, science, security, biology, design, construction, cartography, etc.
Visualization in virtual reality/mixed reality/augmented reality
Case studies and evaluations of interfaces, systems and prototypes of visualizations
Lessons learned and experience obtained in evaluating and designing visualizations
....
4. Important dates
Proposal due: February 24, 2012 (Proposal has no length limits, usually should include motivations, method, contributions and a brief outline of the full chapter)
Notification: March 09, 2012
Full chapter due: June 15, 2012
Full manuscript due to publisher: August 1, 2012
Book publication: October 1, 2012
5. Contact
All submissions and inquiries should be sent to:
Tony Huang ...